Intrepid Class
Light
Explorer / Scout vessel. (Caretaker, Voyager)
Type:
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Light Explorer / Scout vessel
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Unit Run:
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U.S.S. Bellerophon, NCC-74705
U.S.S. Intrepid, NCC-74201
U.S.S. Voyager, NCC-74656 and 29 others, plus 16 being built.
a total of 89 planned
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Commissioned
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2370 - present
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Dimensions
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Length 344 m
Width 133 m
Height 66 m
Decks 15
Mass 700,000 tons
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Crew
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150
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Warp Speeds
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Normal Cruise Warp 8
Maximum Cruise Warp 9.975
Maximum Rated Warp 9.985 for one hour
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Armament
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13 x Type VIII Phaser arrays, total output 10,000 TeraWatts
4 x standard photon/quantum torpedo tubes + 38 torpedoes
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Defense Systems
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Shield system, Total capacity 688,500 TeraJoules
Standard Duranium/Tritanium single hull
Standard level Structural Integrity Field
Strength Indices (Galaxy Class=1,000)
Beam Firepower 200
Torpedo Firepower 500
Weapon Range & Accuracy 415
Shield Strength 225
Hull Armour 50
Speed 3,200
Combat Manoeuvrability 7,500
Overall Strength Index 530
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Diplomatic Capability
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Grade 3
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Expected Lifetime
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80 years
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Refit Cycle
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Minor 1 year
Standard 5 years
Major 20 years
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General Information
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Starfleets shipbuilding policy of the last century has emphasized ever
larger, more capable designs capable of carrying out a wide variety of missions
within a single hull, often simultaneously. However, this has led to a gradual
fall in the numbers of vessels which can be fielded - where the Excelsior class
numbers well over a hundred, the Ambassadors were limited to a production run
of twenty six, and the Galaxy class to six ships initially, nine ships at
present. While the exploration capacity of these classes is still sufficient to
meet the tasks demanded of them, the lack of numbers has led to a certain
restriction in flexibility.
The Intrepid design was fielded partly to correct this situation. The design
requirement, issued in 2358, called for a vessel in the 360 metre range with a
volume some 15% that of a Galaxy class. Although the limited size meant that
the vessel would have much lower overall capabilities than the Galaxy class,
this was to be in some part offset by the use of the latest technology. The
ships computer system would be the most advanced model in service; the
increased automation this afforded combined with a new generation of sensor
equipment would allow the Intrepid class almost 30% of the scanning and
analysis capabilities of a Galaxy class starship.
A top cruise speed some three times that of the Galaxy would further enhance
the vessels exploration capabilities. The Intrepid's combat role was also
somewhat limited by her size; unable to carry large numbers of torpedoes or
high power phaser banks, Starfleet settled on a scouting and support mission
for the ship. Fitted out with Type VIII phaser arrays and single fire torpedo
tubes, the Intrepid would be capable of engaging vessels the size of a Bird of
Prey one-on-one.
Her high speed and manoeuvrability combined with the advanced sensor system
would also make her a perfect platform to conduct long range reconnaissance
missions ahead of fleet operations. Within a major fleet battle the Intrepid
would also act in support of larger ships, harrying enemy fleet units and
drawing fire away from larger Federation ships. Development of the intrepid
class went relatively smoothly in the early and mid stages, but a major problem
arose in 2370 with the discovery that the energy emissions of standard warp
drives caused considerable cumulative damage to the structure of subspace.
Starfleet called for all designs then in progress to be modified to eliminate
this effect, and it was decided to use the Intrepid class as a test bed for
this technology. After some experimentation it was found that the effect could
be avoided by using a warp field with a much elongated Z-axis, combined with
complex warp field modulation and the utilization of new materials during the
manufacture of warp coils. This has led to the ships saucer section having the
forward ellipse now becoming common on Federation designs. The new warp field
configuration did lead to a 15% reduction in the speed of the Intrepid class
across all flight regimes, bringing the top cruise speed down from Warp 9.99 to
Warp 9.975, and the maximum rated speed from Warp 9.992 to Warp 9.985.
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to, and copyrighted to R. Lockling 1999. Page maintained by D. Coons. All ships
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are licensed to their creators, 1999. Please DO NOT copy images, text, ideas.
Star Trek, Star Trek: The Next Generation, Star Trek: Deep Space Nine, and Star
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No copyright violations intended, no profit is made from this game. THIS GAME
IS RATED PG-13
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